Mithis Entertainment also known as Mithis Studios
Mithis Studios was a computer and video game developer company situated in the heart of Budapest, the capital of Hungary. The company was founded at the beginning of 2002. From a small group of enthusiastic people, we have become the biggest developer studio in Hungary by 2005.
Our goal remained the same: to continuously provide the gamers with Console, PC and Cellular titles of outstanding quality and to become one of the most acclaimed, leading developers in the world by gathering together the most talented developers in the Central European region.
We made the kind of games we expected to get a good reception in the market and games we ourselves also enjoyed playing. Titles that portray visually engaging, fully immersive worlds with vastly entertaining gameplay. As registered console developers, Mithis Studios was dedicated to pushing ahead the level of quality in electronic gaming.
Mithis Studios acomplished 4 big "AAA" game titles and various Cellular games, the company employed about 70 professional developers internally and worked with lots of subcontractors (graphic artists, sound engineers, etc.). Game development was by the begining of 2006 discontinued.
Our office was located on the 10th floor of a modern office building in downtown of Budapest. We occupied an around 1000 m2 office area in order to make our staff easily accessible for the management.
Mithis Studios was a registered Sony Playstation2, Microsoft Xbox, Microsoft Xbox360 and Gizmondo developer, furthermore the company participated in NVidia's and ATI's developer program. Mithis Studios was being supported by Intel and Creative as well.
|January, 2002||I founded Mithis|
|March, 2002||The developer team of "Imperium Galactica 3" as well as several other key developers of Philos Labs join Mithis|
|May, 2002||The development of an exclusive demo of "Imperium Galactica 3" begins, which is later displayed at E3. Matrox bundles and releases the demo with their new video card, Parhelia|
|July, 2002||Mithis announces it's newest development "Midway - Naval Battles of World War II"|
|December, 2002||Microsoft approves Mithis as registered Xbox developer|
|February, 2003||Hungarian developer team Grandpace joins Mithis to work on their unique 3D "Worms-like" game, "Creature Conflict"|
|February, 2003||Mithis teams up with leading mobile game developer company, Jojatek, and establish their joint studio - MobileGang|
|March, 2003||Sony approves Mithis as registered Playstation2 developer|
|March, 2003||Mithis and Sci sign a publishing agreement for "Battlestations: Midway" for PC, Xbox and PS2|
|May, 2003||Mithis and MForma sign a publishing agreement for "Mobile Force"|
|September, 2003||Mithis and IPlay sign a publishing agreement for "Dungeon Storm: for mobile phones|
|September, 2003||Word wide release of "Mobile Force"|
|October, 2003||Mithis aquires Mobile Gang, mobile game department starts|
|October, 2003||Mithis and IPlay sign a publishing agreement for "Platoon" for mobile phones|
|October, 2003||Mithis and Cenega sign a publishing agreement for "Creature Conflict: The Clan Wars" for PC, Xbox and PS2|
|November, 2003||Mithis and HD sign a publishing agreement for "Nexus: The Jupiter Incident" for PC|
|May, 2004||The developer team of "Codename Panzers" as well as several other key developers of Stormregion join Mithis|
|July, 2004||Mithis and IFone sign a publishing agreement for "VRally" for mobile phones|
|August, 2004||Mithis and HD sign a publishing agreement for "Joint Task Force" for PC|
|August, 2004||World wide release of "Dungeon Storm"|
|September, 2004||Vivendi to publish and to distribute "Nexus: The Jupiter Incident" world wide|
|November, 2004||European release of "Nexus: The Jupiter Incident"|
|December, 2004||World wide release of "Platoon"|
|December, 2004||Microsoft approves Mithis as registered Xbox360 developer|
|February, 2005||North American release of "Nexus: The Jupiter Incident"|
|April, 2005||Mithis and Sci sign a publishing agreement for "Battlestations: Midway" for Gizmondo|
|May, 2005||Mithis and Synergenics sign a publishing agreement for "Midway" for mobile phones|
|May, 2005||Mithis and Kuju Wireless sign a publishing agreement for "Cannon Ball" for mobile phones|
|August, 2005||Eidos to publish and to distribute "Battlestaions: Midway" world wide due to an earlier fusion between the two companies (Sci and Eidos)|
|September, 2005||Sony approves Mithis as registered PSP developer|
|2006||World wide release of titles "Battlestation Midway" and "Joint Task Force"|
Some of our major clients, publishers, co-publishers we have done game development projects for.
"AAA" titles walkthrough
Nexus - The Jupiter Incident
Publisher: Vivendi Universal Games
Genre: 3D tactical/strategy
Immerse yourself in "Nexus - The Jupiter Incident", the latest surprise to hit the gaming world! Innovative and groundbreaking, it is a real-time mission-based tactical space game featuring spectacular real time battles and breathtaking motion picture quality. Focus on tactics and action as you control up to a dozen battleships encountering aliens, unknown solar systems and astrophysical phenomena in your struggle to save Earth.
- A mega-campaign with 10 episodes
- More than 30 exciting missions
- Spectacular real-time space battles with breathtaking motion picture quality
- Newly developed 3D engine with fantastic special effects
- Physically accurate flight models and flight patterns
- More than 100 planets in 20 solar systems
- 6 different alien species
- Individually configurable and controllable spacecrafts: weapons, energy sources, propulsion systems, shields, formation and battle behavior as well as target adjustment for each weapon
- Different colonies for management, research, development, industry and shipbuilding
- More than 50 alien and human characters
- More than 200 different weapons, developments and theories
- 30 alien spaceships
- Several multiplayer modes with thrilling scenarios
Battlestations - Midway
Genre: 3D Tactical/action/strategy
Platforms: PC, Xbox, PS2
A realtime 3D tactical/action game, whose missions revive the sea battles of the Pacific Theatre of WW2. The player starts as a captain of a single ship and ends up as a rear admiral responsible for an entire fleet. You have the chance to control dozens of historically accurate warplanes and a diverse range of warships from a small PT-boat, to the massive aircraft carriers. Diving under the surface, you can use your submarines to launch deadly torpedo attacks against the enemy vessels.
- Revolutionary 3D engine with outstanding visual effects
- 3D action and tactical battles on the surface, in the air, and under the sea
- Experience the thrill of WW2 warfare in different roles: play as a gunner, a pilot, a submarine captain, or a carrier commander
- Control dozens of different units: submarines, carriers, destroyers, airplanes...
- Different weather conditions affecting the movements of the units and the tactics
- Wide range of employable formations and group tactics
- Realistic physics, historically accurate ships, troops, and equipment
- Historic and hypothetical battles
- Simple and easy to learn controls
- Various exciting game modes: campaigns, careers, instant actions, etc.
- Multiplayer options via LAN or Internet
Joint Task Force
Publisher: Vivendi Universal Games
Joint Task Force is a state-of-the-art contemporary RTS being developed by the team that brought us "Codename: Panzers, Phase One". Consisting of 20 missions, Joint Task Force takes us to 5 different parts of the world, such as the Middle East, Central Asia and the Balkan. Multiplayer modes will be able to handle 8 players over LAN and internet. With a brand new multiplayer mode.
- Elaborate story line, 5 campaigns and 1 tutorial
- Manipulate media and civilians
- Invest in your heroes; take them to the next mission
- News channel which provides background information and live coverage of battle
- Satellite recon at your disposal
- Several terrain types: Desert, Winter Valley, Rocky Mountain, Jungle and Cave
- Realistic physics for units and buildings
- Dynamic weather with effect on game flow
- Destructible terrain objects
- Multiplayer modes include: Domination, Deathmatch and Cooperative mode
- Campaign playable in multiplayer
Creature Conflict: The Clan Wars
Genre: 3D turn-based tactical/arcade/action
Platforms: PC, Xbox (PS2 canned at Beta/GM due to Cenega's financial problems)
Creature Conflict: The Clan Wars is the new turn based, action packed, squad combat game heavy influenced by the great cartoons we used to watch on a Saturday afternoon!
You will take control of your elite squad of highly trained mammals and guide them through a single player campaign mode to take control of the Universe, or get together with some friends (or enemies!) across a LAN or Internet connection - or simple share a computer and enjoy any one of a multitude of exciting multiplayer modes, laugh as your Guinea Pig nukes there Cow! State-of-the-art graphical effects.
- 3D sound engine for a totally overwhelming experience
- Real-life physical models
- Dynamic wind affecting projectile trajectories
- Individual graphics, terrain formations, and weather condition on each planet
- 3 (+ 1 hidden) factions to choose from
- 3 (+ 1 hidden) different units per factions
- Diverse multiplayer game modes via LAN or the Internet
- XBox Live, PS2 online support
- 12 (+ 4 hidden) single player missions
- Battle on 16 unique planets
- A fabulous, complex story
- Humongous and fierce end bosses
- Awesome arsenal of weapons ranging from FPS favorites to imaginary megablasters
- Tons of hidden features/weapons/characters to unlock
- Lots of competitive multiplayer modes
- Terrain generator to ensure long-lasting fun